As an amateur/beginner programmer and artist I want to keep things simple.
I’m trying to work out the best/simplest way to design tile & sprite graphics, audio and write the game engine/code.
I can use a paint program (e.g. GraphicsGale) to design the graphics then manually convert data into code for X16.
That might be interesting to do but might be time consuming as I’m estimating a total of 6,000 8x8 or equivalent tiles & sprite animations. (Not all loaded at the same time obviously, but total for all unique levels/tracks).
The tiles are going to be about a third of that or 2,000 8x8 unique tiles.
Is there a simple program for designing tile & sprite data that can then convert to an X16 data file?
Or is doing it manually going to be as easy and ‘fun’?
For game engine/code I’ll probably use notepad to start with to keep it simple.
For audio, I have no idea what software to use. I’m going to try to use the YM2151 to make some nice music and the VERA for sound effects.
So, what ‘simple’ programs can you recommend for designing art assets, music and programming the game engine?