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New demo uploaded: Many Sprites
Posted: Fri Mar 05, 2021 6:04 pm
by desertfish
New demo uploaded: Many Sprites
Posted: Fri Mar 05, 2021 8:30 pm
by CreativityTheEmotion
So, I'm pretty confident that this just reserves space in VRAM for a finite number of "frames" and loops through them, and concurrently, adds new "sprites" to those frames. Am I correct?
Impressive nonetheless - kudos!
New demo uploaded: Many Sprites
Posted: Fri Mar 05, 2021 8:44 pm
by desertfish
Shhhh
@CreativityTheEmotion don't tell them
New demo uploaded: Many Sprites
Posted: Fri Mar 05, 2021 8:48 pm
by desertfish
Actually I don't deserve all the credits.
I stole the idea from an old megademo on the Amiga that had me floored back when it came out in 1990. It contained a section where the Amiga was apparently animating a sheer unbelievable amount of "bobs" (blitter objects) whereas previously the Amiga topped out at animating around 300 or 400 "bobs" or so.
Here's a video of what I'm talking about: Skip to part 5, starting at 18:52 :
The grin on my face was pretty big when I eventually figured out how they did it.
And now the same effect runs on the commander X16
?