New demo uploaded: 8BPP Cow

All aspects of programming on the Commander X16.
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a9m
Posts: 11
Joined: Wed Jul 22, 2020 5:37 am

New demo uploaded: 8BPP Cow

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8BPP Cow




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This demo features 3D rendering to a 256x240@8bpp surface with full transformation calculation, texture mapping and per-pixel depth buffering. The model is a decimated Spot test model  with 512 vertices, 1020 triangles and a 256x64 texture.

So, I wrote this just to get familiar with this system and figure out how to write and optimize a 3D math for it. Also, it would makes a nice reason for me to get up and do some coding streams, as shown here:











Only runs on r39 since I can't find documents for older versions. There's still bunch of incorrect pixels due to depth buffer precision problems.

Controls:


  • A/D - Move camera left/right


  • W/S - Move camera up/down


  • Q/E - Move camera backward/forward (Z value should be an unsigned number but the UI only displays signed numbers)


  • J/L - Rotate left/right (yaw)


  • I/K - Rotate up/down (pitch)


  • U/O - Tilt left/right (roll)









  • Submitter



    a9m




  • Submitted


    06/11/21




  • Category







 
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