Excellent VERA tiles explanation

Tutorials and help articles.

(Posts require approval. See pinned post.)
Forum rules
Post guides, tutorials, and other instructional content here.

This topic area requires approval, so please be patient while we review content to make sure it fits the expectations for this topic area.

Tech support questions should be asked in Hardware or Software support.
Post Reply
ZeroByte
Posts: 714
Joined: Wed Feb 10, 2021 2:40 pm

Excellent VERA tiles explanation

Post by ZeroByte »


I was looking on the interwebz(tm) for an 8x8 4bpp font to use in a project, and came across this page.

https://www.8bitcoding.com/p/tiles-in-assembly-i-basics.html

It's one of the better explanations I've seen for anyone new to this. Unfortunately, the VRAM addresses in the explanation and accompanying code are out-of-date for R41, but if you can just imagine the MAPBASE being $1:B000 and the TILEBASE of the default font being $1:F000 instead of the values used in the tutorial, it should be most helpful to anyone wanting to get their feet wet in VERA programming.

 

SlithyMatt
Posts: 913
Joined: Tue Apr 28, 2020 2:45 am

Excellent VERA tiles explanation

Post by SlithyMatt »


Hat tip to @DusanStrakl for making this!

User avatar
DusanStrakl
Posts: 127
Joined: Sun Apr 26, 2020 9:15 pm
Location: Bay Area, California
Contact:

Excellent VERA tiles explanation

Post by DusanStrakl »


Thanks for the compliments guys. I have been absent from this forum for a while but now I see the Commander X16 project is switching to higher gear so I will plan time to update all my tutorials and games.

Post Reply