I thought about getting a better workflow for programming X16 in assembler.
There are several ways of writing code for X16 and to compile it. That is no issue.
/EDIT: Already there in R38
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However for a full integration a automatic load option would be great.
1. x16emu -load myprog.prg
This will then load the myprog.prg into x16emu and runs it. We can do mimic that via the -bas extension, but a simple option would make that easier.
2. Debugging within the emulator from outside with any IDE is currently not possible (not that I understand how it would be). Can we integrate a standard interface (like VICE does) that enables IDEs to control the build in monitors with breakpoints and stuff? That would be very possible with a monitor running within the emulator instead of running inside the virtual machine with a rom. The monitor we have is build into the x16 roms. But as Vice does it, the monitor is actually part of the emulator and can be controlled by the IDE from outside.
What I am looking for is something CBMStudio or C64Studio does.
If that interface is available, I will work together with the guy who wrote the C64Studio to integrate the X16emu ... then we have a full development IDE with Sprite Editor, Tilemap Editor, Color Editor and stuff including full assembler and debugger support .. I have a dream ?