Miho's Labyrinth - My Commander X16 Platform Game
Posted: Sat Sep 19, 2020 2:21 am
For a while, I've been batting around ideas for my platform game. After a bit of thinking, I decided to make it a fairly simple flip-screen scrolling game with a look and feel comparable to early 80s computer games. The reasons for this are twofold:
I'm a massive noob as far as coding is concerned.
I'm thinking about also making versions for older computers, like the C64 and IBM PC.
I know the X16 has more colors and hardware scrolling, but again, I'm new at this, and designing it like this would help with ports. As you can see from the sprites I've designed, I'm keeping it simple. I'm doing 16 colors at 320x240 resolution in the name of simplicity. Right now, they're all I've designed, but I hope to start on designing the stages soon.