A little gameplay-ish and graphics demo of a car on a road. You can control the car with the D-pad on your controller. There's parallax! And a glitchy road, demonstrating why you shouldn't naively depend on sprites to create additional layers of parallax... you'll need to be more clever.
The source code for this can be found in the following github repo:
https://github.com/indigodarkwolf/x16-racer
Is this the exact same demo as before?
What happens if you fix line IRQs in the emulator?
Source code, as ever, at https://github.com/indigodarkwolf/x16-racer/