x16-spiral
A quick demo making some sprites spiral in and out, powered with some LUT-based trig and multiplication functions I've been working on.
Source code available at https://github.com/indigodarkwolf/x16-spiral/
Fixing a long-standing bug in the filenames I've been packing into my assembly files:
Quote
To avoid incompatibility problems between the PETSCII and ASCII encodings, use lower case filenames on the host side, and unshifted filenames on the X16 side.
Yeah, that means I should be either performing a mapping operation, or specifying my filenames in lower-case, and I was doing neither.