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x16-spiral

Posted: Thu Jun 25, 2020 2:21 am
by StephenHorn


A quick demo making some sprites spiral in and out, powered with some LUT-based trig and multiplication functions I've been working on.




Source code available at https://github.com/indigodarkwolf/x16-spiral/



Fixing a long-standing bug in the filenames I've been packing into my assembly files:





Quote




To avoid incompatibility problems between the PETSCII and ASCII encodings, use lower case filenames on the host side, and unshifted filenames on the X16 side.






Yeah, that means I should be either performing a mapping operation, or specifying my filenames in lower-case, and I was doing neither.