CELESTEMAP.PRG

For Scene Demos that display animations, graphics, and music. Also for tech demos of graphics capability of VERA or the audio capabilities of the PSG, FM, or PCM audio channels.
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CX16UserSteveC
Posts: 37
Joined: Thu Jul 23, 2020 4:29 pm

CELESTEMAP.PRG

Post by CX16UserSteveC »


I've been investigating the feasibility of using fantasy console development environments to develop new fantasy-console-style video games for the Commander X16 and also to potentially port existing fantasy console video games to the Commander X16. I've primarily been investigating the PICO-8 and TIC-80 fantasy consoles (see https://www.lexaloffle.com/pico-8.php and https://tic80.com/ ), but there are a variety of fantasy consoles/computers (see https://github.com/paladin-t/fantasy ).This Commander X16 demo repetitively cycles through sequential display of the PICO-8 color palette, sprite sheet, and 16 screens of the map that I imported from the PICO-8 CELESTE video game by Matt Thorson and Noel Berry which was the initial basis for their computer/console version (see https://en.wikipedia.org/wiki/Celeste_(video_game) ).



Slightly optimized map update.


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