SOUND EFFECTS FOR A CRAPS GAME.
Posted: Sun Apr 16, 2023 1:31 am
I'm looking for free brain labor for a completely free game that I'm only doing as a hobby project.
I don't expect to receive one penny for the time I spend here and I can't really pay anyone either.
I've already finished the game logic and its posted here in "Works in Progress" and "Downloads"
Its an implementation of CRAPS....
The game is playable now, though I plan some graphical additions. I understand computer graphics fairly well.
As part of my programming training in the late 80's early 90's I wrote from scratch PCX, Windows BMP and .FLI
decoders (My math skills were weak for JPG). I really have no MUSIC skills at all !!!!!!
When Windows 3.1 came out. I cheated...... I could always send WAV samples to the Windows Driver
For this game to work like I want, I need to program the YM2151 with some notes.
I'm pretty sure it won't require PEEK or POKE or SYS....
I'm sure it can be done with FMDRUM, FMPLAY & FMCHORD.
(of the 3 I'm understanding FMCHORD the very least)
I need sound effects for
ROLLING THE DICE
must be 2 very short sequences. One before the dice are rolled
and 1 to play after the dice are displayed... 2 seconds or less on each sequence, preferably 1 second but if it sounds GREAT I'll go longer
WON A BET
A Triumphant sequence.... 2 to 5 seconds
LOST A BET
A depressing sequence....(LOL)... 2 to 5 seconds
Those are the necessary ones.......
In addition I might add these later in development
GAME INTRO
Should be reminiscent of sounds heard in a Casino... Maybe slots or other sounds
Could last up to 30 seconds but preferably shorter
LOST A BET AND POT GOES TO 0
An exceedingly depressing sound to tell you your Busted.... !!! Again 30 seconds max but better if 10 or 15 seconds.
The game is playable now and I've McGyvered some sound effects that at least fill the void and don't interrupt game play
I don't expect miracles at all... But I would welcome some help.... I'll post credits at least
I don't expect to receive one penny for the time I spend here and I can't really pay anyone either.
I've already finished the game logic and its posted here in "Works in Progress" and "Downloads"
Its an implementation of CRAPS....
The game is playable now, though I plan some graphical additions. I understand computer graphics fairly well.
As part of my programming training in the late 80's early 90's I wrote from scratch PCX, Windows BMP and .FLI
decoders (My math skills were weak for JPG). I really have no MUSIC skills at all !!!!!!
When Windows 3.1 came out. I cheated...... I could always send WAV samples to the Windows Driver
For this game to work like I want, I need to program the YM2151 with some notes.
I'm pretty sure it won't require PEEK or POKE or SYS....
I'm sure it can be done with FMDRUM, FMPLAY & FMCHORD.
(of the 3 I'm understanding FMCHORD the very least)
I need sound effects for
ROLLING THE DICE
must be 2 very short sequences. One before the dice are rolled
and 1 to play after the dice are displayed... 2 seconds or less on each sequence, preferably 1 second but if it sounds GREAT I'll go longer
WON A BET
A Triumphant sequence.... 2 to 5 seconds
LOST A BET
A depressing sequence....(LOL)... 2 to 5 seconds
Those are the necessary ones.......
In addition I might add these later in development
GAME INTRO
Should be reminiscent of sounds heard in a Casino... Maybe slots or other sounds
Could last up to 30 seconds but preferably shorter
LOST A BET AND POT GOES TO 0
An exceedingly depressing sound to tell you your Busted.... !!! Again 30 seconds max but better if 10 or 15 seconds.
The game is playable now and I've McGyvered some sound effects that at least fill the void and don't interrupt game play
I don't expect miracles at all... But I would welcome some help.... I'll post credits at least