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A Challenger Approaches! (Not new to 6502 code...)

Posted: Sun Apr 16, 2023 9:08 am
by hamtaro126
Hello to all people new and old, I am an up and coming person working on various things.

I started on Megazeux and ZZT, then gained a following on some RomHacking forums. where I figured how to code for the first time, Went back to learn C/C++ code hacking (for Megazeux Hacks and fixes),

Also Someone named Asie rebuilt ZZT's source using Turbo Pascal 5.5 syntax, if you are interested. there is a Github link, search for "Reconstruction of ZZT", also try these forks: "OpenZoo" and "ClassicZoo"

ZZT is an ANSI Game Creator, also Megazeux is Based off ZZT...I am gonna possibly port ZZT to the CX16, and IF maybe there is demand, I may unofficially port Megazeux to CX16, I am gonna find some resources here!)

might even do a (very experimental) PROG8 port for both... Who knows!!!

(Start shameless plug)
HI NESDEV.ORG!!!
(End shameless plug)

Re: A Challenger Approaches! (Not new to 6502 code...)

Posted: Sun Apr 16, 2023 5:33 pm
by DragWx
Hello fellow nesdev. :D

Also, heck yeah, I grew up with Megazeux, so I have incredibly fond memories of it. I think a ZZT/MZX-alike would work well on the X16, and I look forward to it should it start coming together. :D

Re: A Challenger Approaches! (Not new to 6502 code...)

Posted: Mon Apr 17, 2023 12:10 am
by hamtaro126
DragWx wrote: Sun Apr 16, 2023 5:33 pm Hello fellow nesdev. :D

Also, heck yeah, I grew up with Megazeux, so I have incredibly fond memories of it. I think a ZZT/MZX-alike would work well on the X16, and I look forward to it should it start coming together. :D
Hi Drag, Nice to see you around from the NESDEV and ZZT/MZX communities!!!

Maybe being neighbors is awesome!