This one has to be loaded with BASLOAD.
Playing around with different ideas for a VICTORY Screen for HANGMAN.
Don't know if this is the one, but if it is there will be a Text Banner overlay
and Pallette animation added.
So here it is.
Tokenized End User doesn't need BASLOAD
Another Variation
Source (requires BASLOAD)
Tokenized
Some Silly Eye Candy: FIREWORKS
Re: Some Silly Eye Candy: FIREWORKS
Is it meant to run faster? When I run it in the emulator it's too slow to be a convincing firework effect.
nulcow, software developer and computer artist.
- ahenry3068
- Posts: 1138
- Joined: Tue Apr 04, 2023 9:57 pm
Re: Some Silly Eye Candy: FIREWORKS
I ported this from code written for a faster platform. I wasn't quite happy with it myself. It might be useful if blitzed though. I thought it was worth posting here.
Its more convincing in the Emulator if you start the emulator with -warp
Its more convincing in the Emulator if you start the emulator with -warp
Re: Some Silly Eye Candy: FIREWORKS
May I ask how you tokenized a BAS file so it does not need to be loaded with BASLOAD?
Re: Some Silly Eye Candy: FIREWORKS
Re: Some Silly Eye Candy: FIREWORKS
After doing BASLOAD, do a LIST command. You'll see that the "plain text" BASLOAD code has been "compiled" (or "adapted") into a regular BASIC program. So then as Tom said, you just SAVE that.
It's why I prefer the BASL extension, to help remind me it is that "plain text" format, and less likely to accidentally SAVE back over it.
Code: Select all
BASLOAD "SOMEPROG.BASL"
LIST : REM OPTIONAL
SAVE "@:SOMEPROG.PRG"