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CEL ANIMATION IN BASIC
Posted: Fri Oct 06, 2023 11:59 am
by ahenry3068
This is pretty thrown together. Theres a lot of static in the Background. This is caused by each frame having a slightly different Palette. I'm trying to figure a way to sort that. But the Frame rate is better than I had hoped for.
Animation resolution is 320 x 60 and I'm getting about 10 fps just with Basic BVLOAD.
Heres the files.
Re: CEL ANIMATION IN BASIC
Posted: Fri Oct 06, 2023 4:16 pm
by ahenry3068
Ok. Got the pallette cleaned up a little. Cut down the flicker a lot.
If I'm going to make this a viable thing to include in programs I've got to get better with Imagemagick and GIMP
Try It Now!
HERES THE FILES
Re: CEL ANIMATION IN BASIC
Posted: Sat Oct 07, 2023 10:53 am
by ahenry3068
Heres an Idea of how to use this in HANGMAN. After the player wins a round.
I am interested in opinions on this.
HERES THE ZIP FILE. THE PROGRAM NAME IS STILL ANIMATE.PRG. SOURCE ALSO INCLUDED ANIMATE.BAS
Re: CEL ANIMATION IN BASIC
Posted: Thu Oct 12, 2023 6:53 pm
by ahenry3068
I finally tested on Hardware. Slightly slower than the Desktop Emulator. For what I'm using for its a semi-acceptable 7 to 8 fps per second.
Its 10 fps on the Desktop Emulator
8 fps on Hardware.
[yt]
https://youtube.com/shorts/FvZwbpXALQc[/yt]
Anybody have an idea why the Web-Emulator is such an outlier at >15 fps.