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New game uploaded: Crazy Boulders
Posted: Sun Nov 29, 2020 5:14 am
by DusanStrakl
New game uploaded: Crazy Boulders
Posted: Sun Nov 29, 2020 9:25 am
by paulscottrobson
Nice demo of what can be done in pure BASIC. It's a fairly brutal time limitation, 40 seconds to do the warm up level ?
New game uploaded: Crazy Boulders
Posted: Sun Nov 29, 2020 3:20 pm
by desertfish
This is fantastic, I love me some Boulderdash!
New game uploaded: Crazy Boulders
Posted: Sun Nov 29, 2020 7:55 pm
by DusanStrakl
10 hours ago, paulscottrobson said:
Nice demo of what can be done in pure BASIC. It's a fairly brutal time limitation, 40 seconds to do the warm up level ?
Thanks. Well, I only built 5 levels so I had to make them hard so the game doesn't finish too fast
?
New game uploaded: Crazy Boulders
Posted: Sun Nov 29, 2020 7:56 pm
by DusanStrakl
4 hours ago, desertfish said:
This is fantastic, I love me some Boulderdash!
Thank you, I am glad you like it.
New game uploaded: Crazy Boulders
Posted: Mon Dec 21, 2020 5:04 pm
by desertfish
@DusanStrakl I'm trying to figure out how you are displaying the graphics in this game. I can't find the place where the color palette is set, how do you do this?
New game uploaded: Crazy Boulders
Posted: Mon Dec 21, 2020 9:48 pm
by paulscottrobson
4 hours ago, desertfish said:
@DusanStrakl I'm trying to figure out how you are displaying the graphics in this game. I can't find the place where the color palette is set, how do you do this?
If you look in the Commander X16 docs in the github, there are some registers you poke with RGB values to set the palette.
New game uploaded: Crazy Boulders
Posted: Mon Dec 21, 2020 10:48 pm
by desertfish
Yeah I was searching for those in the source code of the game, but couldn't find them!
https://github.com/Dooshco/X16-CrazyBoulders/blob/main/CRAZYBOULDERS.BAS
New game uploaded: Crazy Boulders
Posted: Tue Dec 22, 2020 3:10 am
by DusanStrakl
I am using default palette and 256 color mode for tiles. It is a luxury but since I only use 10 different tiles the whole TILESHEET.BIN is only 10*16*16+2 = 2,562 bytes so not a problem to fit into VRAM.
New game uploaded: Crazy Boulders
Posted: Tue Dec 22, 2020 3:21 am
by desertfish
Well, that didn't even occur to me that you could be using the default palette! Thanks for explaining.