Hi good afternoon.
why is the "A" not 65 in tile , but 1="A"
where is the ascii table for tiles please?
Thanks.
greeting
tile 10,10,65 not "A"
- JimmyDansbo
- Posts: 476
- Joined: Sun Apr 26, 2020 8:10 pm
- Location: Denmark
- Contact:
Re: tile 10,10,65 not "A"
Hi.
You can find the PETSCII table here: https://cx16.dk/cx16-petscii/
VERA text tables can be found here: https://cx16.dk/veratext/
You can find the PETSCII table here: https://cx16.dk/cx16-petscii/
VERA text tables can be found here: https://cx16.dk/veratext/
Visit my Github repo
or my personal site with CX16/C64/6502 related information.
Feel free to contact me regarding any of my projects or even about meeting up somewhere near Denmark
or my personal site with CX16/C64/6502 related information.
Feel free to contact me regarding any of my projects or even about meeting up somewhere near Denmark
- ahenry3068
- Posts: 1146
- Joined: Tue Apr 04, 2023 9:57 pm
Re: tile 10,10,65 not "A"
What Jimmy left out is that your getting the "Screen Code" which in PETSCII is not equal to ASC all the time.
If you set ISO mode then "Screen Code" and ASC will be the same.
If you set ISO mode then "Screen Code" and ASC will be the same.
Re: tile 10,10,65 not "A"
hello, thank you both.
With the basic from the c64 to the x16 you now have to think differently.
How do you set the ISO code for basic?
Thanks.
greeting
With the basic from the c64 to the x16 you now have to think differently.
How do you set the ISO code for basic?
Thanks.
greeting
- ahenry3068
- Posts: 1146
- Joined: Tue Apr 04, 2023 9:57 pm
Re: tile 10,10,65 not "A"
hello thanks for info.
greeting.
greeting.