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Sapphire Eyes(YM2151+VERA)

Posted: Sat Apr 20, 2024 10:17 am
by GTR3QQ
told you I should use PSG more😁


note to exporting ZSM.

Due to inaccuracy of the Furnace emulation of the VERA PCM volume, you should play with the PCM volume to lower it a bit to match the video.
Covered and mastered on Furnace v0.6.0,

Re: Sapphire Eyes(YM2151+VERA)

Posted: Mon Apr 22, 2024 12:00 am
by ahenry3068
GTR3QQ wrote: Sat Apr 20, 2024 10:17 am told you I should use PSG more😁


note to exporting ZSM.

Due to inaccuracy of the Furnace emulation of the VERA PCM volume, you should play with the PCM volume to lower it a bit to match the video.
Covered and mastered on Furnace v0.6.0,
Very cool. To bad it's a .85 mb ZSM. Sure wish we could count on that 2mb of Banked Ram .........

Re: Sapphire Eyes(YM2151+VERA)

Posted: Mon Apr 22, 2024 6:11 am
by GTR3QQ
ahenry3068 wrote: Mon Apr 22, 2024 12:00 am
GTR3QQ wrote: Sat Apr 20, 2024 10:17 am told you I should use PSG more😁


note to exporting ZSM.

Due to inaccuracy of the Furnace emulation of the VERA PCM volume, you should play with the PCM volume to lower it a bit to match the video.
Covered and mastered on Furnace v0.6.0,
Very cool. To bad it's a .85 mb ZSM. Sure wish we could count on that 2mb of Banked Ram .........
If needed, could compress PCM even more at a cost.
But do note even without PCM, it's still wellover 400k, so I have little hope on playing with 512k, that is if anyone would use a 512k at all, could always buy 3 more RAM chip off anywhere cheapest, why wouldn't they hack it??
Maybe lose some channel as well? then it really won't sound right.

Stream ZSM and ADPCM could be a way, ADPCM uses so miniscule data with good enough quality, Creative ADPCM uses '2.6bit' only to get 8bit dynamic range, that's 40times compression! ESS ESPCM even use 2 or 1bit!
ADPCM is not 'complex' than say MPEG 1 Layer 3. Telecom companies did it back in the days of 80s with even more limited hardware than x16.
Most ZSM commands just sitting in RAM doing a 'sit in' protest.
But none research was done on that part.

so yeah, it's really best to get some more RAM chip and be done with it.

Re: Sapphire Eyes(YM2151+VERA)

Posted: Mon Apr 22, 2024 7:13 am
by ahenry3068
GTR3QQ wrote: Mon Apr 22, 2024 6:11 am
ahenry3068 wrote: Mon Apr 22, 2024 12:00 am
GTR3QQ wrote: Sat Apr 20, 2024 10:17 am told you I should use PSG more😁


note to exporting ZSM.

Due to inaccuracy of the Furnace emulation of the VERA PCM volume, you should play with the PCM volume to lower it a bit to match the video.
Covered and mastered on Furnace v0.6.0,
Very cool. To bad it's a .85 mb ZSM. Sure wish we could count on that 2mb of Banked Ram .........
If needed, could compress PCM even more at a cost.
But do note even without PCM, it's still wellover 400k, so I have little hope on playing with 512k, that is if anyone would use a 512k at all, could always buy 3 more RAM chip off anywhere cheapest, why wouldn't they hack it??
Maybe lose some channel as well? then it really won't sound right.

Stream ZSM and ADPCM could be a way, ADPCM uses so miniscule data with good enough quality, Creative ADPCM uses '2.6bit' only to get 8bit dynamic range, that's 40times compression! ESS ESPCM even use 2 or 1bit!
ADPCM is not 'complex' than say MPEG 1 Layer 3. Telecom companies did it back in the days of 80s with even more limited hardware than x16.
Most ZSM commands just sitting in RAM doing a 'sit in' protest.
But none research was done on that part.

so yeah, it's really best to get some more RAM chip and be done with it.

I agree. and both my Machines have 2mb each. I'm thinking from the viewpoint of a developer who might want to use it as a track in a game ..

Re: Sapphire Eyes(YM2151+VERA)

Posted: Mon Apr 22, 2024 4:09 pm
by mortarm
Just as back in the day, there was software that required more than the standard RAM size, there's no reason that shouldn't exist now. You wanna run with the big dogs, then you need more byte.

Re: Sapphire Eyes(YM2151+VERA)

Posted: Tue Apr 23, 2024 12:42 am
by kelli217
mortarm wrote: Mon Apr 22, 2024 4:09 pm Just as back in the day, there was software that required more than the standard RAM size, there's no reason that shouldn't exist now. You wanna run with the big dogs, then you need more byte.
This may or may not be possible with console systems. David has said that it's probably a good idea to target games at a 512K max memory size if you plan for them to be playable on the console version of the system.

Re: Sapphire Eyes(YM2151+VERA)

Posted: Tue Apr 23, 2024 2:55 pm
by mgkaiser
You should RUN under 512k, but you can offer additional features that require more. Like include higher and lower quality sound/music/graphics....