With the RetroGameEngine for x16, anyone can develop 2D top-down view RPG-style games, and in the near future, platform games like Mario Bross. The engine includes a tile editor, map editor, scripting language, events, timers, and functions for sound and graphics.
I've recorded a video to showcase some of its features. Please check the user guide to get a feeling of what can be done with the engine.
The current version is still in beta. I hope many of you are going to create your own games with it so the engine runs through its paces, flushing out any remaining bugs.
If you find a bug, please post it here and if you've created a game, post it here as wel! If you have any feature requests, just post them here.
Demonstration video
I'll post more short video's about specific features of the engine, so if you subscribe you'll get notified.
You will need to read the user guide (or at least watch the video) to understand what to do. I've included a tileset with the name: 'space.tls' which you can load into the tileset window by rightclicking on the first tile and click 'Load>Tileset'. But you can also load any tileset created with TilemapEd (tiles.bin).
The engine:
RetroGameEngine for x16
Forum rules
This section is for testing Commander X16 programs and programs related to the CX16 for other platforms (compilers, data conversion tools, etc.)
Feel free to post works in progress, test builds, prototypes, and tech demos.
Finished works go in the Downloads category. Don't forget to add a hashtag (#) and the version number your program was meant to run on. (ie: #R41).
This section is for testing Commander X16 programs and programs related to the CX16 for other platforms (compilers, data conversion tools, etc.)
Feel free to post works in progress, test builds, prototypes, and tech demos.
Finished works go in the Downloads category. Don't forget to add a hashtag (#) and the version number your program was meant to run on. (ie: #R41).
- darvidanoar
- Posts: 15
- Joined: Wed Mar 22, 2023 7:53 pm
- Location: Australia
Re: RetroGameEngine for x16
That's very cool.
David aka BKD (Bee Keeper Dave)
GitHub: https://github.com/Darvidanoar/
GitHub: https://github.com/Darvidanoar/
Re: RetroGameEngine for x16
Love this! Great work!
- ahenry3068
- Posts: 1134
- Joined: Tue Apr 04, 2023 9:57 pm
Re: RetroGameEngine for x16
Awesome project unartic.. Great job. Hopefully I'll have time to explore it more. Looks awesome upfront.
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- Posts: 503
- Joined: Sat Jul 11, 2020 3:30 pm
Re: RetroGameEngine for x16
This is excellent. I'm going to have to take a close look at your scripting language and interrupt routine to see if I can adapt some of this for the 3d first person shooter game engine I'm working on.
- desertfish
- Posts: 1095
- Joined: Tue Aug 25, 2020 8:27 pm
- Location: Netherlands
Re: RetroGameEngine for x16
Are you perhaps considering adding a BMX loader to load graphics made in other programs?
Re: RetroGameEngine for x16
It’s already possible to display bmx images the only recuirement is they have to be with the default
Palette, because of all other graphics.
Palette, because of all other graphics.
- desertfish
- Posts: 1095
- Joined: Tue Aug 25, 2020 8:27 pm
- Location: Netherlands
Re: RetroGameEngine for x16
hey hey thats cool
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- Posts: 2
- Joined: Fri May 24, 2024 1:58 pm
Re: RetroGameEngine for x16
Awesome Job, keep up the great work. I get my X16 on Monday June 3rd. Can't wait to try your creation out.
Commander X16, Sinclair ZX Spectrum Next and MEGA65. Modern Retro all the way