I recently discovered a 6502 BASIC compiler that for some reason has been flying beneath everyone's Radar for some reason. It has had X16 target support apparently for at least 18 months. Compiler is documented here: https://xc-basic.net
Anyway. I ported my previous clone of Mystify (viewtopic.php?t=6555) to XC=BASIC It took a bit of doing and there are some gaps in the Compiler coverage for the X16 (greatly mitigated by a full featured inline assembler) But the performance difference speaks for itself. This IS FASTER THAN BLITZ and more feature complete as well.
This program needs one more feature before I post it to DEMOSCENE. But it's presentable now, and It's my Bedtime. So I'm posting what I have done.
Try It Now!
THE SOURCE CODE
THE COMPILED PRG
XC=BASIC, Compiled BASIC Mystify Clone.
Forum rules
This section is for testing Commander X16 programs and programs related to the CX16 for other platforms (compilers, data conversion tools, etc.)
Feel free to post works in progress, test builds, prototypes, and tech demos.
Finished works go in the Downloads category. Don't forget to add a hashtag (#) and the version number your program was meant to run on. (ie: #R41).
This section is for testing Commander X16 programs and programs related to the CX16 for other platforms (compilers, data conversion tools, etc.)
Feel free to post works in progress, test builds, prototypes, and tech demos.
Finished works go in the Downloads category. Don't forget to add a hashtag (#) and the version number your program was meant to run on. (ie: #R41).
- Jakebullet70
- Posts: 15
- Joined: Sat Nov 21, 2020 8:18 pm
Re: XC=BASIC, Compiled BASIC Mystify Clone.
Nice!!!
https://xc-basic.net/doku.php?id=v3:dim
Look at FAST in the DIM statement. That should speed up your loops.
https://xc-basic.net/doku.php?id=v3:dim
Look at FAST in the DIM statement. That should speed up your loops.
If you do not see any flak... Your not on target!
- ahenry3068
- Posts: 1138
- Joined: Tue Apr 04, 2023 9:57 pm
Re: XC=BASIC, Compiled BASIC Mystify Clone.
Alright posted the enhanced and final version in DEMOSCENE viewtopic.php?t=7749