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Open source SNES controller PCB

Posted: Mon Sep 16, 2024 7:44 pm
by danboid
I had been wondering what the Uzebox, SNES homebrew and X16 communities were going to do about obtaining / creating decent clone SNES pads until I found this project earlier.

https://bitbucket.org/taylormadeak/snes ... rc/master/

This is an open source hardware project aimed at providing a KiCad based schematic and board design to replace the failed or damaged PCB in a Nintendo OEM SNES/Super Famicom controller. Perfect for X16 and Uzebox enthusiasts who want to 3D print and build their own controllers!

Has anyone tested one of these with a X16 yet?

https://www.youtube.com/watch?v=25JqAw4W0M8

https://www.youtube.com/watch?v=eT32pGtv-yo

https://uzebox.org/forums/viewtopic.php?p=38497#p38497

Re: Open source SNES controller PCB

Posted: Tue Sep 17, 2024 9:40 pm
by Kalvan
Hmm...

How hard would it be to go from this to replicating the functionality of the likes of, say, the Super Advantage or the Super NES Mouse? Obviously, the Super Scope 6 and/or the Lethal Enforcers light gun would be bridges too far without a return to variable output monitor tech, but if one can bring in selective autofire and/or precise enough analog control without using up the PS/2 mouse port or a prescious expansion card slot, it opens up a whole lot of extra options at the programming and conceptual levels, and not just for games.

Re: Open source SNES controller PCB

Posted: Thu Sep 19, 2024 7:18 am
by danboid
I have already created an open source replacement for the Super Advantage:

https://uzebox.org/forums/viewtopic.php?t=11226

This PCB could be used as the guts for my joystick instead of butchering a SNES controller.