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New game: Tenebra!
Posted: Sat Nov 02, 2024 9:44 pm
by Haplo
Hi all,
The Commander X16 version of my game Tenebra is finally ready:
https://h4plo.itch.io/tenebra
Tenebra is an atmospheric puzzle game with rogue-like aesthetics. Guide the hapless protagonist to the exit, but also keep in mind that he is afraid of darkness and refuses to walk in the dark areas.
Move torches around, push lights on rails, find keys to doors, light up cold braziers, pass through archways that collapse behind you, find oil barrels to make your torches brighter, squeeze through cracks in broken walls, fix broken rails with a hammer, illuminate the sensors to open the exits... do whatever it takes to get out of there!
I hope you will enjoy it.
Re: New game: Tenebra!
Posted: Sun Nov 03, 2024 9:13 am
by FredB74
Yipee! A X16 port for one of my favorite puzzle game. After I downloaded it, I had to rename program file. It was unreadable, because you used lowercase letters. So it became TENEBRA.PRG and loading was easier.
Just don't forget to add -joy1 command line option or the game will freeze on start. For linux, I typed in a terminal emulator:
Code: Select all
x16-emu -keymap fr -joy1 -fsroot ~/jeu/X16 &
Yes, a french keyboard and ~/jeu/X16 is the root for all my X16 games.
A screenshot of the emulator:
Re: New game: Tenebra!
Posted: Sun Nov 03, 2024 12:42 pm
by FredB74
I noticed a little bug in level 11 introduction. Unstable doorway graphics are replaced by braziers ones.
Here is a screenshot:
On level 14 introduction, graphics for braziers are not the right one. Here is a screenshot:
On level 16, broken rails are replaced by torchs.
I thought it was a bug with a git based rom, but when I used the stable rom in the emulator, the bugs remain.
But it won't stop me. I finished the port, minus those little graphical bugs!
Re: New game: Tenebra!
Posted: Sun Nov 03, 2024 1:09 pm
by Haplo
Thanks, I'm not sure what went wrong there. I'll fix them.
Re: New game: Tenebra!
Posted: Sun Nov 03, 2024 3:11 pm
by FredB74
Haplo wrote: ↑Sun Nov 03, 2024 1:09 pm
Thanks, I'm not sure what went wrong there. I'll fix them.
You're welcome for the bug reports. And I forgot to report there is a bug in level 18 introduction too. It will be simpler to verify each level introduction.
Re: New game: Tenebra!
Posted: Sun Nov 03, 2024 5:56 pm
by Haplo
I'll go through all of them. A last-minute change must have caused the problem, because I had gone through all of them a few days ago.
Re: New game: Tenebra!
Posted: Mon Nov 04, 2024 7:36 am
by FredB74
I grabbed once again your game for itch.io and this time it worked. I loaded level 11 using its code and graphics were OK.
Thanks a lot for the quick fix!
Have a good week.
Re: New game: Tenebra!
Posted: Mon Nov 04, 2024 1:59 pm
by Haplo
Yes, all fixed now. Thanks for reporting the issue.