Tempest

Talk about your programs in progress. Discuss how to implement features, etc.
Forum rules
This section is for testing Commander X16 programs and programs related to the CX16 for other platforms (compilers, data conversion tools, etc.)

Feel free to post works in progress, test builds, prototypes, and tech demos.

Finished works go in the Downloads category. Don't forget to add a hashtag (#) and the version number your program was meant to run on. (ie: #R41).
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unartic
Posts: 145
Joined: Sat Oct 28, 2023 3:26 pm

Tempest

Post by unartic »

A first rudimentary version of something that resembles Tempest. Written and compiled with nxtBasic.

Try It Now!
Attachments
tempest.zip
(44.38 KiB) Downloaded 35 times
tempest.png
tempest.png (5.77 KiB) Viewed 370 times
kelli217
Posts: 531
Joined: Sun Jul 05, 2020 11:27 pm

Re: Tempest

Post by kelli217 »

Nice. I was disappointed that I ran out of bullets and was left to just wander around and avoid being shot. Is that in the original arcade version? It always seemed to me that I could shoot as much as I wanted, but only do a 'zap the entire grid' once a level.
mortarm
Posts: 298
Joined: Tue May 16, 2023 6:21 pm

Re: Tempest

Post by mortarm »

kelli217 wrote: Mon Nov 04, 2024 8:48 pm ...in the original arcade version? It always seemed to me that I could shoot as much as I wanted, but only do a 'zap the entire grid' once a level.
Correct. Tempest was my favorite arcade game back in the '80s. Got pretty good, too. There's two or three online versions you can play, but the UE isn't very good, IMO; You really need the dial to do it justice.
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