Request to try out demo in progress on real hardware
Posted: Sun Nov 24, 2024 10:13 pm
I'm working on converting a demo to the CX16. The CX16 is the first 8-bit computer I've seen capable of handling the requirements: fast enough at 8 MHz, and has screen swapping, extended memory, and a multiplier. So far I've just been developing on the emulator #R48, I was wondering if anyone with access to real hardware can try running it?
It consists of EXPLORE.PRG and EXPLORE.DAT files available on Google Drive https://drive.google.com/drive/folders/ ... sp=sharing. If you're leery of downloading from online, and you want to build it yourself, the GitHub repo is here https://github.com/Russell-S-Harper/EXPLORE. A sample video is here https://youtube.com/watch?v=nCTF3v2hGFo, although the playback seems slower than what I get running it on the emulator.
The demo uses these keyboard and joystick controls:
- escape: pause, press again to resume
- cursor up or joystick back: climb
- cursor down or joystick forward: dive
- cursor right or joystick right: turn right
- cursor left or joystick left: turn left
- space or joystick button: fire missile
- 1: cycle player/NPC, the one that appears stationary is the "focus"
- Q: quit
NPCs, missiles, and geometric shapes (a.k.a. walls) that are orange are below the "focus", and those that are blue are above.
Besides video, sound, and frame rate, I'm interested in confirming if the demo is playable using just the joystick, or if turning and/or changing altitude are too slow (or if I have the forward/back directions reversed!). The joystick has one advantage over the keyboard in that you can specify fire, turn, and change altitude simultaneously, while the keyboard lets you do only action at a time.
If the demo works okay, next step is adding "AI" to the NPCs, although even with just dummy routines, I tend to get clobbered. The dummy routine is to try to match you in altitude, go in a clockwise circle, and fire all the time.
Thank you,
Russell
It consists of EXPLORE.PRG and EXPLORE.DAT files available on Google Drive https://drive.google.com/drive/folders/ ... sp=sharing. If you're leery of downloading from online, and you want to build it yourself, the GitHub repo is here https://github.com/Russell-S-Harper/EXPLORE. A sample video is here https://youtube.com/watch?v=nCTF3v2hGFo, although the playback seems slower than what I get running it on the emulator.
The demo uses these keyboard and joystick controls:
- escape: pause, press again to resume
- cursor up or joystick back: climb
- cursor down or joystick forward: dive
- cursor right or joystick right: turn right
- cursor left or joystick left: turn left
- space or joystick button: fire missile
- 1: cycle player/NPC, the one that appears stationary is the "focus"
- Q: quit
NPCs, missiles, and geometric shapes (a.k.a. walls) that are orange are below the "focus", and those that are blue are above.
Besides video, sound, and frame rate, I'm interested in confirming if the demo is playable using just the joystick, or if turning and/or changing altitude are too slow (or if I have the forward/back directions reversed!). The joystick has one advantage over the keyboard in that you can specify fire, turn, and change altitude simultaneously, while the keyboard lets you do only action at a time.
If the demo works okay, next step is adding "AI" to the NPCs, although even with just dummy routines, I tend to get clobbered. The dummy routine is to try to match you in altitude, go in a clockwise circle, and fire all the time.
Thank you,
Russell