VERA Tile RAM Question
Posted: Fri Jan 31, 2025 12:22 am
Ok. So I'm trying to understand how the VERA organizes the tile memory.
For a baseline, I'll use the Commodore 64 as an example.
If I wanted to manually "poke" a character into the Upper-Left corner of the screen, I'd POKE the Screen Code to 1024. Is there a corresponding POKE for the VERA (I'm using the term POKE loosely)? Also, how do i control the color of a specific tile (ie: C64 POKE 55296)?
I'm missing something obvious. I'm looking at the Programmer's reference guide and I'm sure the answer is there and I'm just not understanding it. My goal is to be able to VLOAD a screen directly into vera to display, and to use the screen color memory to mark areas the player has explored.
For a baseline, I'll use the Commodore 64 as an example.
If I wanted to manually "poke" a character into the Upper-Left corner of the screen, I'd POKE the Screen Code to 1024. Is there a corresponding POKE for the VERA (I'm using the term POKE loosely)? Also, how do i control the color of a specific tile (ie: C64 POKE 55296)?
I'm missing something obvious. I'm looking at the Programmer's reference guide and I'm sure the answer is there and I'm just not understanding it. My goal is to be able to VLOAD a screen directly into vera to display, and to use the screen color memory to mark areas the player has explored.