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New game uploaded: Crazy Pong

Posted: Sat Jan 30, 2021 4:53 am
by DusanStrakl



Crazy Pong




View File






After three tutorials on how to use Sprites on Commander X16 using Assembly, I wrote a game to demonstrate all we learned there plus of course some necessary techniques like reading controls, using interrupts and utilizing Fixed Point Notation.

Full tutorial with source code walkthrough is available on my blog:

https://www.8bitcoding.com/p/crazy-pong.html

 






 

New game uploaded: Crazy Pong

Posted: Mon Feb 01, 2021 6:49 am
by kelli217

Ctrl and Alt are arranged horizontally on my keyboard, so playing the left side took a bit of adjustment. ?


New game uploaded: Crazy Pong

Posted: Tue Feb 02, 2021 1:17 am
by DusanStrakl


18 hours ago, kelli217 said:




Ctrl and Alt are arranged horizontally on my keyboard, so playing the left side took a bit of adjustment. ?



Yeah it is not ideal but it is compromise that works reasonably well.. I don't think anybody uses real joysticks with emulator and we still don't have proper access to keyboard to programmatically detect key presses and not rely on kernal. Of course for this type of game analog input would be the best.