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Excellent VERA tiles explanation

Posted: Fri Sep 02, 2022 3:20 pm
by ZeroByte

I was looking on the interwebz(tm) for an 8x8 4bpp font to use in a project, and came across this page.

https://www.8bitcoding.com/p/tiles-in-assembly-i-basics.html

It's one of the better explanations I've seen for anyone new to this. Unfortunately, the VRAM addresses in the explanation and accompanying code are out-of-date for R41, but if you can just imagine the MAPBASE being $1:B000 and the TILEBASE of the default font being $1:F000 instead of the values used in the tutorial, it should be most helpful to anyone wanting to get their feet wet in VERA programming.

 


Excellent VERA tiles explanation

Posted: Fri Sep 02, 2022 3:34 pm
by SlithyMatt

Hat tip to @DusanStrakl for making this!


Excellent VERA tiles explanation

Posted: Wed Oct 12, 2022 2:07 am
by DusanStrakl

Thanks for the compliments guys. I have been absent from this forum for a while but now I see the Commander X16 project is switching to higher gear so I will plan time to update all my tutorials and games.