Page 1 of 2

RetroGameEngine for x16

Posted: Fri May 24, 2024 12:59 pm
by unartic
With the RetroGameEngine for x16, anyone can develop 2D top-down view RPG-style games, and in the near future, platform games like Mario Bross. The engine includes a tile editor, map editor, scripting language, events, timers, and functions for sound and graphics.

I've recorded a video to showcase some of its features. Please check the user guide to get a feeling of what can be done with the engine.

The current version is still in beta. I hope many of you are going to create your own games with it so the engine runs through its paces, flushing out any remaining bugs.

If you find a bug, please post it here and if you've created a game, post it here as wel! If you have any feature requests, just post them here.



Demonstration video

I'll post more short video's about specific features of the engine, so if you subscribe you'll get notified.


You will need to read the user guide (or at least watch the video) to understand what to do. I've included a tileset with the name: 'space.tls' which you can load into the tileset window by rightclicking on the first tile and click 'Load>Tileset'. But you can also load any tileset created with TilemapEd (tiles.bin).

The engine:
rge.zip
(355.61 KiB) Downloaded 246 times

Userguide.pdf
(188.96 KiB) Downloaded 256 times

Re: RetroGameEngine for x16

Posted: Fri May 24, 2024 7:36 pm
by darvidanoar
That's very cool.

Re: RetroGameEngine for x16

Posted: Sat May 25, 2024 4:17 pm
by mwiedmann
Love this! Great work!

Re: RetroGameEngine for x16

Posted: Sat May 25, 2024 9:13 pm
by GTR3QQ
:D
well done!

Re: RetroGameEngine for x16

Posted: Sat May 25, 2024 10:19 pm
by ahenry3068
Awesome project unartic.. Great job. Hopefully I'll have time to explore it more. Looks awesome upfront.

Re: RetroGameEngine for x16

Posted: Mon May 27, 2024 2:27 am
by Ed Minchau
This is excellent. I'm going to have to take a close look at your scripting language and interrupt routine to see if I can adapt some of this for the 3d first person shooter game engine I'm working on.

Re: RetroGameEngine for x16

Posted: Mon May 27, 2024 4:50 pm
by desertfish
Are you perhaps considering adding a BMX loader to load graphics made in other programs?

Re: RetroGameEngine for x16

Posted: Mon May 27, 2024 4:54 pm
by unartic
It’s already possible to display bmx images :-) the only recuirement is they have to be with the default
Palette, because of all other graphics.

Re: RetroGameEngine for x16

Posted: Mon May 27, 2024 7:05 pm
by desertfish
hey hey thats cool

Re: RetroGameEngine for x16

Posted: Fri May 31, 2024 5:43 pm
by Andy Petrie
Awesome Job, keep up the great work. I get my X16 on Monday June 3rd. Can't wait to try your creation out.