RetroGameEngine for x16
Posted: Fri May 24, 2024 12:59 pm
With the RetroGameEngine for x16, anyone can develop 2D top-down view RPG-style games, and in the near future, platform games like Mario Bross. The engine includes a tile editor, map editor, scripting language, events, timers, and functions for sound and graphics.
I've recorded a video to showcase some of its features. Please check the user guide to get a feeling of what can be done with the engine.
The current version is still in beta. I hope many of you are going to create your own games with it so the engine runs through its paces, flushing out any remaining bugs.
If you find a bug, please post it here and if you've created a game, post it here as wel! If you have any feature requests, just post them here.
Demonstration video
I'll post more short video's about specific features of the engine, so if you subscribe you'll get notified.
You will need to read the user guide (or at least watch the video) to understand what to do. I've included a tileset with the name: 'space.tls' which you can load into the tileset window by rightclicking on the first tile and click 'Load>Tileset'. But you can also load any tileset created with TilemapEd (tiles.bin).
The engine:
I've recorded a video to showcase some of its features. Please check the user guide to get a feeling of what can be done with the engine.
The current version is still in beta. I hope many of you are going to create your own games with it so the engine runs through its paces, flushing out any remaining bugs.
If you find a bug, please post it here and if you've created a game, post it here as wel! If you have any feature requests, just post them here.
Demonstration video
I'll post more short video's about specific features of the engine, so if you subscribe you'll get notified.
You will need to read the user guide (or at least watch the video) to understand what to do. I've included a tileset with the name: 'space.tls' which you can load into the tileset window by rightclicking on the first tile and click 'Load>Tileset'. But you can also load any tileset created with TilemapEd (tiles.bin).
The engine: