LowerDecks II: Warp Core (1-4 players, BASIC)

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Xiphod
Posts: 595
Joined: Thu Apr 15, 2021 8:05 am

LowerDecks II: Warp Core (1-4 players, BASIC)

Post by Xiphod »

LowerDecks II: Warp Core

Mostly a demonstration of using X16 BASIC to drive a 4-player game. Work together to keep the Warp Core at the proper speed and polarity, by selecting growing crystals from the Dilithium chamber of an appropriate size and tossing them into the nacelles to either increase or decrease parameters. The chamber has 16-slots to honor X16!

Can be single player also, the intent was to be a game that any number of players can walk up and join in and help at any time, and leave also at any time. It's actually a little hard to make games like that.


Award for matching parameters is the sinusoidal graph! Green colors is matched parameters to gain points, yellow is no point, and red is mismatched resulting in negative points (point tally added at the end of each round, when the hourglass timer gets filled).

Audio effects have been added. May try a 2-player build version, since the 4-player is playable but slightly sluggish.

EDIT: You'll need the FONTALL.DAT that is in the ZIP file. Forum isn't supporting .DAT extensions.

For the first LowerDecks (that uses mouse-only), see viewtopic.php?t=6880


Try It Now!
Attachments
kbdhandler.asm.txt
(3.09 KiB) Downloaded 103 times
screenshot-lowerdecksv3.jpg
screenshot-lowerdecksv3.jpg (249.56 KiB) Viewed 2578 times
LOWERDECKS2-V3.ZIP
(189.2 KiB) Downloaded 167 times
LOWERDECKS2.PRG
(10.21 KiB) Downloaded 145 times
LOWERDECKS2.BASL.TXT
(27.08 KiB) Downloaded 137 times
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